Guías Académicas

DECISION MAKING

DECISION MAKING

GRADO EN ESTUDIOS GLOBALES/GLOBAL STUDIES

Curso 2023/2024

1. Subject Information

(Date last modified: 24-01-24 9:45)
Code
109015
Plan
290
ECTS
6.00
Type
Compulsory
Year
2
Duration
Second semester
Area
CIENCIA POLÍTICA Y DE LA ADMINISTRACIÓN
Departament
Derecho Público General
Virtual platform

Campus Virtual de la Universidad de Salamanca

Professor Information

Profesor/Profesora
Pablo Esteban Romero Medina
Group/s
Único
Centre
Fac. Derecho
Office
Espacio ACPA, Planta Jardín
Office hours
Under request by email
Web address
-
E-mail
promeromedina@usal.es
Telephone
-

2. Association of the subject matter within the study plan

Curricular area to which the subject matter pertains.

Mandatory (Obligatoria)

Purpose of the subject within the curricular area and study plan.

Mandatory (Obligatoria)

Professional profile.

Decision maker in political or international organizations; political or international analyst; political or international consultant.

3. Prerequisites

Attend classes, follow the course closely trying to achieve the objectives in each unit.

4. Learning objectives

The course covers three broad topics: the theory and research on individual decision making, the theory of collective choice, and the challenges and opportunities that new technologies can pose to the decision-making institutions and process in the future. The focus is on basic models and on examples of its applications to understand real world social, political, and international issues.

5. Contents

Theory.

1 Introduction to Rational Choice Theory

2 Group choice and majority rule

3 Game Theory.

4 Cooperation and the logic of collective action.

5 Institutional analyses of collective choice.

6 New Technologies and the future challenges of decision-making institutions.

7 Gamification and decision-making.

Topics for discussion and group works (final list to be agreed in class):

Referendums and international politics

Human rights and international law

AI and democracy

Online communities and collective action

Alternative collective actions institutions

Gamification of decision-making processes or institutions

6. Competences acquired

Basic / General.

CB2. That students know how to apply their knowledge to their work or vocation in a professional way and possess the skills that are often demonstrated through the development and defense of arguments and problem solving within your area of study.

CB3. Students have the ability to gather and interpret relevant data normally within their area of study of to make judgments that include a reflection on relevant social, scientific, or ethical issues.

CB4. To enable students to convey information, ideas, problems, and solutions to a specialized audience as unskilled.

CB5. Students have developed those learning skills necessary to undertake studies with a high degree of autonomy.

CG1 - Apply the knowledge acquired to solve specific problems in new or unfamiliar environments within of broader (or multidisciplinary) contexts.

CG3 - Develop organizational, task planning and project coordination skills that facilitate teamwork.

CG4 - Develop skills to design and implement practical problem-solving plans and programs with a global or multidisciplinary approach.

Specific.

Analysis of individual and collective decision-making theory

Analysis of applied social change

Transversal.

Ability to reflect on theoretical issues.

Ability to analyze empirical information.

Ability to link empirical analyses and theoretical issues.

7. Teaching methods

Lectures

Presentations

Debates

Essays

 

8. Anticipated distribution of the use of the different teaching methods

9. Resources

Reference books.

  • Binmore, K. Game Theory, a Very Short Introduction Oxford University Press, 2007.
  • Fielitz, M., & Marcks, H. Digital fascism: challenges for the open society in times of social media.2019
  • Hargreaves-Heap, S., & Varoufakis, Y. Game theory: A critical introduction. Routledge. 2004
  • Hodgson, G. M. (2012). On the limits of rational choice theory. Economic Thought, 1(1, 2012).
  • Morrow, J. D. Game theory for political scientists. Princeton University Press. 1994.
  • Crawford, Garry&Muriel, Daniel. 2018. Video games as culture: considering the role and importance of Video Games in contemporary society  New York, NY: Routledge.
  • Shespsle, K. Analyzing Politics: Rationality, Behavior and Instititutions (2nd ed.) Norton, 2010.
  • Seymour, Richard. The Twittering Machine. Editorial Akal. 2020.

Other bibliographic references, electronic or other types of resources.

Avalilable at the Studium platform

10. Assessment

General considerations.

The evaluation aims at verifying the advance of students during the entire semester. The knowledge taught is progressive. It ranges from the simplest to the most complex items.

Assessment criteria.

Presentations: 30%

Final Assignment: 50%

Participation and debates: 20%

Assessment tools.

  • Planning and conducting an experiment on decision making.
  • Elaboration of different essays for the analysis of the results of the different experiments.
  • A final work in which the students will have to apply the theoretical knowledge acquired to the analysis of a real case of decision making.

Assessment recommendations.

Attend classes, follow the course closely trying to achieve the objectives in each unit.

Guidelines in the case of failing the subject.

All content will be evaluated in the second call. It will consist on a research paper where the student will have to demonstrate that he or she has acquired all the skills of the course. Grades from previous exercises, such as reports or tests, will not be considered at this stage.

11. Weekly teaching organization